Gizmo3D

Gizmo3D File List

Here is a list of all files with brief descriptions:
gzApplication.h [code]Base definitions of a Gizmo3D Application
gzArgument.h [code]
gzAssembler.h [code]Assembler utilities for SIMD,MMX and 3DNow opcodes
gzAttach.h [code]Base definitions for group attached node
gzAudioAbstractionLayer.h [code]Low level API bridge between Gizmo3D low level API and the system API
gzAudioEngine.h [code]Bridge between Gizmo3D low level Audio API and system Audio API
gzAudioListener.h [code]Base definitions for audio listener nodes classes
gzAudioSource.h [code]Base definitions for audio source nodes classes
gzBase.h [code]Basic utilites like string and time management
gzBaseLibrary.h [code]Complete include for all base files. Include 'gzBaseLibrary.h' to get all functions in base included
gzBasicTypes.h [code]Type definitions and constants for Gizmo3D
gzBezier.h [code]Base definitions for Bezier patches
gzBillboard.h [code]Base definitions for billboard nodes
gzCamera.h [code]Base definitions for cameras
gzClipPlane.h [code]Base definitions for clip planes
gzCompileGroup.h [code]Base definitions for compiled node contents
gzCompress.h [code]Basic utilites for byte stream compress/uncompress
gzContext.h [code]Base definitions of multithread graphics contexts
gzCuller.h [code]Base definitions for culler utility
gzDbFlags.h [code]Enum definitions of loader flags for DB and IMAGE loaders
gzDbLibrary.h [code]Management of the db library
gzDbManager_3ds.h [code]Base definitions of a 3DS (3D Studio) database
gzDbManager_dae.h [code]Base definitions of a COLLADA database
gzDbManager_flt.h [code]Base definitions of a Multigen OpenFlight database
gzDbManager_gzd.h [code]Base definitions of a Gizmo3D (gzd) database
gzDbManager_gzx.h [code]Base definitions of a Gizmo3D (gzx) database
gzDbManager_pfb.h [code]Base definitions of a Pfb binary database
gzDbManager_txp.h [code]Base definitions of a TerraPage database
gzDbManager_wrl.h [code]Base definitions of a VRML97 database
gzDbManagerInitializer.h [code]Base definitions of all database managers
gzDebug.h [code]Basic utilites for debug management
gzDisplayList.h [code]Base definitions of multithread graphics contexts
gzDynamic.h [code]
gzDynamicLoader.h [code]Paged loading/unloading manager
gzEnvironment.h [code]Base definitions for environments with lights etc
gzExceptions.h [code]Basic classes for exception management
gzFont.h [code]Base definitions for fonts
gzFrame.h [code]Base definitions for frame based animations
gzGeometry.h [code]Base definitions for geometry classes
gzGeometryOptimizer.h [code]Base definitions for geometry optimization classes
gzGeometryUtils.h [code]Definitions geometry utilites
gzGeometryVolume.h [code]Definitions of gzGeometryVolume
gzGizmo3DLibrary.h [code]Management of the complete Gizmo3D library
gzGraphicsAbstractionLayer.h [code]Low level API bridge between Gizmo3D low level API and the system API
gzGraphicsEngine.h [code]Bridge between Gizmo3D low level API and system graphics API
gzGraphicsFormat.h [code]Base definitions for graphic formats
gzGraphLibrary.h [code]Management of the graph library
gzGroup.h [code]Base definitions for node groupes
gzGuid.h [code]
gzHashUtils.h [code]Basic utilites for hash compare management
gzImage.h [code]Image utilites (bitmaps)
gzImageLibrary.h [code]Management of the image library
gzImageManager_bmp.h [code]Base definitions of a BMP bitmap reader
gzImageManager_dds.h [code]Base definitions of a DDS (S3TC compressed) bitmap reader
gzImageManager_gzi.h [code]Base definitions of the Gizmo3D image format reader
gzImageManager_pfi.h [code]Base definitions of a pfi bitmap reader
gzImageManager_png.h [code]Base definitions of a PNG (Portable Network Graphics) bitmap reader
gzImageManager_rgb.h [code]Base definitions of a RGB bitmap reader
gzImageManagerInitializer.h [code]Base definitions for bitmap managers
gzImageRender.h [code]Base definitions of a Gizmo3D Image Renderer
gzInput.h [code]Basic management of input
gzIntersector.h [code]Base definitions for collision detection, line of sight etc
gzIO.h [code]Basic utilites for low level file management
gzLayer.h [code]Base definitions for Layer nodes
gzLex.h [code]Lexical utilities
gzLibRef.h [code]
gzLicense.h [code]License management utilites
gzLight.h [code]Base definitions for lights etc
gzLod.h [code]Base definitions for Level Of Detail (LOD) nodes
gzMagnifier.h [code]Base definitions for magnification nodes
gzMaterial.h [code]Base definitions for object materials
gzMatrix.h [code]Matrix and Vector management utilites
gzMemory.h [code]Memory management utilites
gzMirror.h [code]Base definitions for mirror nodes
gzModule.h [code]
gzMutex.h [code]Mutex functionality for Gizmo3D
gzNetwork.h [code]Network utilities
gzNode.h [code]Base definitions for scene graph nodes
gzNodeAction.h [code]Actions for Pre / Post traversal actions like vertex interpolations etc
gzNodeConstants.h [code]Constant definitions for scene graph nodes
gzNodeEncoder.h [code]Base definitions for gzNodeEncoder utilites
gzNodeInterfaces.h [code]Definitions of "soft" (dynamic) interfaces used by the graph lib
gzNodeOptimizer.h [code]Base definitions for node optimization classes
gzNotify.h [code]Notification message and handler
gzObject.h [code]User Objects for Gizmo3D
gzOrigin.h [code]Base definitions for local origin data
gzParametric.h [code]Base definitions for parametric geometry classes
gzParticles.h [code]Definitions of Particle Simulations
gzPerformance.h [code]Performance measurement functionality for Gizmo3D
gzPerformanceInfo.h [code]Base definitions for performance nodes
gzPipe.h [code]Pipe utilities
gzPortal.h [code]Base definitions for masked rendering nodes
gzProtocol.h [code]Serialized Management of protocol based classes
gzRecursive.h [code]Base definitions for recursive group nodes
gzRecursiveSwitch.h [code]Base definitions for Recursive Switches and how to select childs per recursive level
gzReference.h [code]Reference management of objects (smart pointers)
gzRefractor.h [code]Base definitions for refraction nodes
gzRenderAction.h [code]Base definitions for scene graph rendering
gzRenderBase.h [code]Basic Settings for all renderers
gzRGBA.h [code]RGBA utilites
gzRoi.h [code]Large Region Of interest support
gzScene.h [code]Base definitions for scene management
gzSeedControl.h [code]Base definitions for seed controlling mechanisms
gzSeedSwitch.h [code]Base definitions for Seed Switches and how to select childs per seed value
gzSeedTransform.h [code]Base definitions for seed driven transforms
gzSerialize.h [code]Serialized Management
gzService.h [code]
gzShader.h [code]Base definitions of vertex and pixel shaders
gzShadowGeometry.h [code]Base definitions for shadow geometry generation
gzShadowVolume.h [code]Base definitions for masked rendering nodes in volumes
gzSpatial.h [code]Templates for spatial data management
gzSplit.h [code]Base definitions for a group node that splits rendering on recursive or shared traversals
gzStackInfo.h [code]Basic utilites for stack debug management
gzState.h [code]Base definitions for state management (textures, materials etc.)
gzSwitch.h [code]Base definitions for switch nodes
gzSystemLibrary.h [code]Management of the system library
gzTemplates.h [code]Templates for Gizmo3D
gzTexEnv.h [code]Base definitions texture environment (TexEnv)
gzTexGen.h [code]Base definitions texture coordinate generation (TexGen)
gzText.h [code]Base definitions for text nodes
gzTexture.h [code]Base definitions for object textures
gzThread.h [code]Thread Management
gzTime.h [code]Basic utilites for time management
gzTransform.h [code]Base definitions for transform related nodes
gzType.h [code]Run Time Type Info (RTTI) implementation
gzVertexAttributes.h [code]Base definitions for geometry classes
gzVertexInterp.h [code]Vertex interpolations
gzVideo.h [code]Video utilites (bitmaps)
gzViewController.h [code]Basic view controllers
gzWindow.h [code]Base definitions of a Gizmo3D Window
gzXML.h [code]
gzXYZ.h [code]Templates for spatial data management

Documentation for Gizmo3D generated at Wed Feb 20 11:54:01 2008 by   Saab Training Systems AB, ¸ (c) 2003-and beyond