
#include "gzBasicTypes.h"
#include "gzAudioAbstractionLayer.h"
#include "gzBase.h"
Go to the source code of this file.
Classes | |
| class | gzAudioEngine |
Enumerations | |
| enum | gzAudioEngineType { GZ_AUDIO_ENGINE_NONE = -1, GZ_AUDIO_ENGINE_DEBUG = 0, GZ_AUDIO_ENGINE_SOFTWARE = 1, GZ_AUDIO_ENGINE_OPENAL = 2, GZ_AUDIO_ENGINE_DIRECT_SOUND = 3 } |
| Audio Engine Types. More... | |
Variables | |
| const gzUByte | GZ_MAX_AUDIO_ENGINES = 10 |
Definition in file gzAudioEngine.h.
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Audio Engine Types. Initialise with gzAudioEngine::useEngine(xxx) before using any Gizmo3D Audio code
Definition at line 38 of file gzAudioEngine.h. |
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Definition at line 47 of file gzAudioEngine.h. |