Gizmo3D

gzDbManager_3ds.h

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00001 //*****************************************************************************
00002 // File         : gzDbManager_3ds.h
00003 // Module       : 
00004 // Description  : Class definition of the 3ds db format
00005 // Author       : Anders Modén      
00006 // Product      : Gizmo3D 2.1.1
00007 //      
00008 // Copyright © 2003- Saab Training Systems AB, Sweden   
00009 //          
00010 // NOTE:    Gizmo3D is a high performance 3D Scene Graph and effect visualisation 
00011 //          C++ toolkit for Linux, Mac OS X, Windows (Win32) and IRIX® for  
00012 //          usage in Game or VisSim development.
00013 //
00014 //
00015 // Revision History...                          
00016 //                                  
00017 // Who  Date    Description                     
00018 //                                  
00019 // AMO  990401  Created file    
00020 //
00021 //******************************************************************************
00022 #ifndef __GZ_DB_3DS_H__
00023 #define __GZ_DB_3DS_H__
00024 
00030 #include "gzNode.h"
00031 
00032 // UserData Db INFO attributes
00033 const gzString GZ_DB_INFO_TYPE_3DS  ="3ds";
00034 
00035 
00036 //******************************************************************************
00037 // Class    : -
00038 //                                  
00039 // Purpose  : - 
00040 //                                  
00041 // Notes    : - 
00042 //                                  
00043 // Revision History...                          
00044 //                                  
00045 // Who  Date    Description                     
00046 //                                  
00047 // AMO  981104  Created 
00048 //                                  
00049 //******************************************************************************
00050 class gzDbManager_3ds : public gzDbManager  
00051 {
00052 public:
00053 
00054     GZ_DB_EXPORT gzDbManager_3ds();
00055 
00056     GZ_DB_EXPORT virtual ~gzDbManager_3ds();
00057 
00058     GZ_DB_EXPORT virtual gzNode *   loadDB(gzSerializeAdapter *adapter);
00059 
00060     //GZ_DB_EXPORT virtual gzBool       saveDB(gzNode *node ,gzSerializeAdapter *adapter);
00061 
00062     GZ_DB_EXPORT virtual gzString   getExtensions();
00063 
00064     GZ_DB_EXPORT virtual gzULong    getVersion(const gzString &extension);
00065 };
00066 
00067 #endif

Documentation for Gizmo3D generated at Wed Feb 20 11:54:03 2008 by   Saab Training Systems AB, ¸ (c) 2003-and beyond