Gizmo3D

gzEnvironment.h File Reference

Base definitions for environments with lights etc. More...

#include "gzGroup.h"
#include "gzLight.h"
#include "gzClipPlane.h"

Go to the source code of this file.

Classes

class  gzFogInfo
class  gzEnvironment
 The gzEnvironment class is used when you want to add environmental effects to a scene. More...

Enumerations

enum  gzFogMode { GZ_FOG_MODE_EXP = GZ_EXP, GZ_FOG_MODE_EXP2 = GZ_EXP2, GZ_FOG_MODE_LINEAR = GZ_LINEAR }

Functions

 GZ_DECLARE_REFPTR (gzEnvironment)


Detailed Description

Base definitions for environments with lights etc.

Definition of all environment effects shall be activated through the gzEnvironment. All other state mechanisms that affect geometry rendering shall be activated through the gzState.

Definition in file gzEnvironment.h.


Enumeration Type Documentation

enum gzFogMode
 

Enumerator:
GZ_FOG_MODE_EXP 
GZ_FOG_MODE_EXP2 
GZ_FOG_MODE_LINEAR 

Definition at line 37 of file gzEnvironment.h.


Function Documentation

GZ_DECLARE_REFPTR gzEnvironment   ) 
 


Documentation for Gizmo3D generated at Wed Feb 20 11:54:13 2008 by   Saab Training Systems AB, ¸ (c) 2003-and beyond