
#include "gzBasicTypes.h"
#include "gzBase.h"
#include "gzMatrix.h"
Go to the source code of this file.
Classes | |
| class | gzGraphicsAbstractionLayer |
Defines | |
| #define | GZ_DEBUG_GRAPHICS_API_STOP TRUE |
| #define | __gz_dbg_api_incr__ |
| #define | __gz_dbg_api_decr__ |
| #define | __gz_dbg_api_start__ |
| #define | __gz_dbg_api_end__ |
| #define | GZ_CHECK_GRAPHICS_API(stop) while(long error=gzGetError()){GZTRACE("External Graphics error before:'%s' at line %ld in file "__FILE__"\n",(const char *)gzGraphicsErrorDescription(error),__LINE__);while(stop);} |
| #define | gzGetError() (gzGraphicsAbstractionLayer::imp_gzGetError)() |
| #define | gzGraphicsErrorDescription(p1) (gzGraphicsAbstractionLayer::imp_gzGraphicsErrorDescription)(p1) |
| #define | gzBegin(p1) __gz_dbg_api_start__ __gz_dbg_api_incr__ (gzGraphicsAbstractionLayer::imp_gzBegin)(p1) __gz_dbg_api_end__ |
| #define | gzEnd() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzEnd)() __gz_dbg_api_decr__ __gz_dbg_api_end__ |
| #define | gzEnable(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzEnable)(p1) __gz_dbg_api_end__ |
| #define | gzDisable(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDisable)(p1) __gz_dbg_api_end__ |
| #define | gzEnableClientState(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzEnableClientState)(p1) __gz_dbg_api_end__ |
| #define | gzDisableClientState(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDisableClientState)(p1) __gz_dbg_api_end__ |
| #define | gzHint(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzHint)(p1,p2) __gz_dbg_api_end__ |
| #define | gzFrustum(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFrustum)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzOrtho(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzOrtho)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzViewport(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzViewport)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzScissor(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzScissor)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzDepthRange(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDepthRange)(p1,p2) __gz_dbg_api_end__ |
| #define | gzColor4d(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColor4d)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzColor4f(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColor4f)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzColor4r(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColor4r)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzColor4fv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColor4fv)(p1) __gz_dbg_api_end__ |
| #define | gzColor4dv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColor4dv)(p1) __gz_dbg_api_end__ |
| #define | gzColor4rv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColor4rv)(p1) __gz_dbg_api_end__ |
| #define | gzVertex3d(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertex3d)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzVertex3r(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertex3r)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzVertex3f(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertex3f)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzVertex3dv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertex3dv)(p1) __gz_dbg_api_end__ |
| #define | gzVertex3rv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertex3rv)(p1) __gz_dbg_api_end__ |
| #define | gzVertex3fv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertex3fv)(p1) __gz_dbg_api_end__ |
| #define | gzVertex2i(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertex2i)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertex3i(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertex3i)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzNormal3d(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzNormal3d)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzNormal3f(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzNormal3f)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzNormal3r(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzNormal3r)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzNormal3dv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzNormal3dv)(p1) __gz_dbg_api_end__ |
| #define | gzNormal3fv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzNormal3fv)(p1) __gz_dbg_api_end__ |
| #define | gzNormal3rv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzNormal3rv)(p1) __gz_dbg_api_end__ |
| #define | gzTexCoord2d(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexCoord2d)(p1,p2) __gz_dbg_api_end__ |
| #define | gzTexCoord2f(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexCoord2f)(p1,p2) |
| #define | gzTexCoord2r(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexCoord2r)(p1,p2) __gz_dbg_api_end__ |
| #define | gzTexCoord2dv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexCoord2dv)(p1) __gz_dbg_api_end__ |
| #define | gzTexCoord2fv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexCoord2fv)(p1) |
| #define | gzTexCoord2rv(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexCoord2rv)(p1) __gz_dbg_api_end__ |
| #define | gzEdgeFlag(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzEdgeFlag)(p1) __gz_dbg_api_end__ |
| #define | gzPushAttrib(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPushAttrib)(p1) __gz_dbg_api_end__ |
| #define | gzPopAttrib() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPopAttrib)() __gz_dbg_api_end__ |
| #define | gzMatrixMode(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzMatrixMode)(p1) __gz_dbg_api_end__ |
| #define | gzLoadIdentity() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLoadIdentity)() __gz_dbg_api_end__ |
| #define | gzLoadMatrixd(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLoadMatrixd)(p1) __gz_dbg_api_end__ |
| #define | gzLoadMatrixf(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLoadMatrixf)(p1) __gz_dbg_api_end__ |
| #define | gzLoadMatrixr(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLoadMatrixr)(p1) __gz_dbg_api_end__ |
| #define | gzMultMatrixd(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzMultMatrixd)(p1) __gz_dbg_api_end__ |
| #define | gzMultMatrixf(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzMultMatrixf)(p1) __gz_dbg_api_end__ |
| #define | gzMultMatrixr(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzMultMatrixr)(p1) __gz_dbg_api_end__ |
| #define | gzPushMatrix() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPushMatrix)() __gz_dbg_api_end__ |
| #define | gzPopMatrix() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPopMatrix)() __gz_dbg_api_end__ |
| #define | gzRotated(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzRotated)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzRotatef(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzRotatef)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzRotater(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzRotater)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzTranslated(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTranslated)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzTranslatef(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTranslatef)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzTranslater(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTranslater)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzScaled(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzScaled)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzScalef(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzScalef)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzScaler(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzScaler)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzPointSize(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPointSize)(p1) __gz_dbg_api_end__ |
| #define | gzDrawBuffer(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDrawBuffer)(p1) __gz_dbg_api_end__ |
| #define | gzLineWidth(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLineWidth)(p1) __gz_dbg_api_end__ |
| #define | gzLineStipple(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLineStipple)(p1,p2) __gz_dbg_api_end__ |
| #define | gzTexParameteri(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexParameteri)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetTexLevelParameteriv(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetTexLevelParameteriv)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzTexParameterfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexParameterfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzTexEnvi(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexEnvi)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzTexEnvfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexEnvfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzTexGenfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexGenfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzTexGendv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexGendv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzTexGenrv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexGenrv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzPixelStorei(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPixelStorei)(p1,p2) __gz_dbg_api_end__ |
| #define | gzPixelMapfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPixelMapfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzPixelTransferi(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPixelTransferi)(p1,p2) __gz_dbg_api_end__ |
| #define | gzPixelTransferf(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPixelTransferf)(p1,p2) __gz_dbg_api_end__ |
| #define | gzTexImage2D(p1, p2, p3, p4, p5, p6, p7, p8, p9) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexImage2D)(p1,p2,p3,p4,p5,p6,p7,p8,p9) __gz_dbg_api_end__ |
| #define | gzTexSubImage2D(p1, p2, p3, p4, p5, p6, p7, p8, p9) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexSubImage2D)(p1,p2,p3,p4,p5,p6,p7,p8,p9) __gz_dbg_api_end__ |
| #define | gzCompressedTexImage2D(p1, p2, p3, p4, p5, p6, p7, p8) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzCompressedTexImage2D)(p1,p2,p3,p4,p5,p6,p7,p8) __gz_dbg_api_end__ |
| #define | gzCompressedTexSubImage2D(p1, p2, p3, p4, p5, p6, p7, p8) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzCompressedTexSubImage2D)(p1,p2,p3,p4,p5,p6,p7,p8) __gz_dbg_api_end__ |
| #define | gzReadPixels(p1, p2, p3, p4, p5, p6, p7) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzReadPixels)(p1,p2,p3,p4,p5,p6,p7) __gz_dbg_api_end__ |
| #define | gzDrawPixels(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDrawPixels)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzBitmap(p1, p2, p3, p4, p5, p6, p7) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzBitmap)(p1,p2,p3,p4,p5,p6,p7) __gz_dbg_api_end__ |
| #define | gzCopyPixels(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzCopyPixels)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzRasterPos3d(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzRasterPos3d)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzRasterPos3f(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzRasterPos3f)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzRasterPos3r(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzRasterPos3r)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetDoublev(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetDoublev)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGetRealv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetRealv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGetIntegerv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetIntegerv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGetBooleanv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetBooleanv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGetFloatv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetFloatv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGetString (gzGraphicsAbstractionLayer::imp_gzGetString) |
| #define | gzIsEnabled(p1) (gzGraphicsAbstractionLayer::imp_gzIsEnabled)(p1) |
| #define | gzPolygonMode(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPolygonMode)(p1,p2) __gz_dbg_api_end__ |
| #define | gzCullFace(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzCullFace)(p1) __gz_dbg_api_end__ |
| #define | gzDepthMask(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDepthMask)(p1) __gz_dbg_api_end__ |
| #define | gzColorMask(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColorMask)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzDepthFunc(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDepthFunc)(p1) __gz_dbg_api_end__ |
| #define | gzBlendFunc(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzBlendFunc)(p1,p2) __gz_dbg_api_end__ |
| #define | gzClearColor(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzClearColor)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzClearDepth(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzClearDepth)(p1) __gz_dbg_api_end__ |
| #define | gzClearStencil(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzClearStencil)(p1) __gz_dbg_api_end__ |
| #define | gzClear(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzClear)(p1) __gz_dbg_api_end__ |
| #define | gzStencilFunc(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzStencilFunc)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzStencilOp(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzStencilOp)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzAlphaFunc(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzAlphaFunc)(p1,p2) __gz_dbg_api_end__ |
| #define | gzEdgeFlagPointer(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzEdgeFlagPointer)(p1,p2) __gz_dbg_api_end__ |
| #define | gzColorPointer(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColorPointer)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzVertexPointer(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexPointer)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzNormalPointer(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzNormalPointer)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzIndexPointer(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzIndexPointer)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzTexCoordPointer(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzTexCoordPointer)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzDrawArrays(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDrawArrays)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzArrayElement(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzArrayElement)(p1) __gz_dbg_api_end__ |
| #define | gzDrawElements(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDrawElements)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzDrawRangeElements(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDrawRangeElements)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzClientActiveTexture(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzClientActiveTexture)(p1) __gz_dbg_api_end__ |
| #define | gzActiveTexture(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzActiveTexture)(p1) __gz_dbg_api_end__ |
| #define | gzBindTexture(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzBindTexture)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGenTextures(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGenTextures)(p1,p2) __gz_dbg_api_end__ |
| #define | gzDeleteTextures(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDeleteTextures)(p1,p2) __gz_dbg_api_end__ |
| #define | gzIsTexture(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzIsTexture)(p1) __gz_dbg_api_end__ |
| #define | gzAreTexturesResident(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzAreTexturesResident)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzPrioritizeTextures(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPrioritizeTextures)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzLightf(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLightf)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzLightfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLightfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzLightModelfv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLightModelfv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzLightModeli(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLightModeli)(p1,p2) __gz_dbg_api_end__ |
| #define | gzClipPlane(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzClipPlane)(p1,p2) __gz_dbg_api_end__ |
| #define | gzFrontFace(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFrontFace)(p1) __gz_dbg_api_end__ |
| #define | gzMaterialf(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzMaterialf)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzMaterialfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzMaterialfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzColorMaterial(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzColorMaterial)(p1,p2) __gz_dbg_api_end__ |
| #define | gzFogf(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFogf)(p1,p2) __gz_dbg_api_end__ |
| #define | gzFogfv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFogfv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzFogi(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFogi)(p1,p2) __gz_dbg_api_end__ |
| #define | gzFogiv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFogiv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzShadeModel(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzShadeModel)(p1) __gz_dbg_api_end__ |
| #define | gzLockArrays(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLockArrays)(p1,p2) __gz_dbg_api_end__ |
| #define | gzUnlockArrays() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUnlockArrays)() __gz_dbg_api_end__ |
| #define | gzPolygonOffset(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzPolygonOffset)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGenLists (gzGraphicsAbstractionLayer::imp_gzGenLists) |
| #define | gzDeleteLists(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDeleteLists)(p1,p2) __gz_dbg_api_end__ |
| #define | gzNewList(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzNewList)(p1,p2) __gz_dbg_api_end__ |
| #define | gzEndList() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzEndList)() __gz_dbg_api_end__ |
| #define | gzCallList(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzCallList)(p1) __gz_dbg_api_end__ |
| #define | gzCallLists(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzCallLists)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzSwapInterval(p1) (gzGraphicsAbstractionLayer::imp_gzSwapInterval)(p1) |
| #define | gzVertexAttrib1s(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib1s)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib1f(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib1f)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib1d(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib1d)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib1r(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib1r)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib2s(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib2s)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzVertexAttrib2f(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib2f)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzVertexAttrib2d(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib2d)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzVertexAttrib2r(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib2r)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzVertexAttrib3s(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib3s)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzVertexAttrib3f(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib3f)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzVertexAttrib3d(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib3d)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzVertexAttrib3r(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib3r)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4s(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4s)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4f(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4f)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4d(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4d)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4r(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4r)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4Nub(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4Nub)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzVertexAttrib1sv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib1sv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib1fv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib1fv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib1dv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib1dv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib1rv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib1rv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib2sv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib2sv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib2fv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib2fv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib2dv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib2dv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib2rv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib2rv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib3sv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib3sv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib3fv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib3fv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib3dv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib3dv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib3rv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib3rv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4bv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4bv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4sv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4sv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4iv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4iv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4ubv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4ubv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4usv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4usv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4uiv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4uiv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4fv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4fv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4dv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4dv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4rv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4rv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4Nbv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4Nbv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4Nsv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4Nsv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4Niv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4Niv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4Nubv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4Nubv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4Nusv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4Nusv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttrib4Nuiv(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttrib4Nuiv)(p1,p2) __gz_dbg_api_end__ |
| #define | gzVertexAttribPointer(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzVertexAttribPointer)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzEnableVertexAttribArray(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzEnableVertexAttribArray)(p1) __gz_dbg_api_end__ |
| #define | gzDisableVertexAttribArray(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDisableVertexAttribArray)(p1) __gz_dbg_api_end__ |
| #define | gzProgramString(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramString)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzBindProgram(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzBindProgram)(p1,p2) __gz_dbg_api_end__ |
| #define | gzDeletePrograms(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDeletePrograms)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGenPrograms(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGenPrograms)(p1,p2) __gz_dbg_api_end__ |
| #define | gzDeleteObject(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDeleteObject)(p1) __gz_dbg_api_end__ |
| #define | gzGetHandle(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetHandle)(p1) __gz_dbg_api_end__ |
| #define | gzDetachObject(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDetachObject)(p1,p2) __gz_dbg_api_end__ |
| #define | gzCreateShaderObject (gzGraphicsAbstractionLayer::imp_gzCreateShaderObject) |
| #define | gzShaderSource(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzShaderSource)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzCompileShader(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzCompileShader)(p1) __gz_dbg_api_end__ |
| #define | gzCreateProgramObject (gzGraphicsAbstractionLayer::imp_gzCreateProgramObject) |
| #define | gzAttachObject(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzAttachObject)(p1,p2) __gz_dbg_api_end__ |
| #define | gzLinkProgram(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzLinkProgram)(p1) __gz_dbg_api_end__ |
| #define | gzUseProgramObject(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUseProgramObject)(p1) __gz_dbg_api_end__ |
| #define | gzValidateProgram(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzValidateProgram)(p1) __gz_dbg_api_end__ |
| #define | gzUniform1f(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform1f)(p1,p2) __gz_dbg_api_end__ |
| #define | gzUniform2f(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform2f)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform3f(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform3f)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzUniform4f(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform4f)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzUniform1i(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform1i)(p1,p2) __gz_dbg_api_end__ |
| #define | gzUniform2i(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform2i)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform3i(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform3i)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzUniform4i(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform4i)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzUniform1fv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform1fv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform2fv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform2fv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform3fv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform3fv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform4fv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform4fv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform1iv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform1iv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform2iv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform2iv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform3iv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform3iv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniform4iv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniform4iv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzUniformMatrix2fv(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniformMatrix2fv)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzUniformMatrix3fv(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniformMatrix3fv)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzUniformMatrix4fv(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUniformMatrix4fv)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzGetObjectParameterfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetObjectParameterfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetObjectParameteriv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetObjectParameteriv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetInfoLog(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetInfoLog)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzGetAttachedObjects(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetAttachedObjects)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzGetUniformLocation (gzGraphicsAbstractionLayer::imp_gzGetUniformLocation) |
| #define | gzGetActiveUniform(p1, p2, p3, p4, p5, p6, p7) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetActiveUniform)(p1,p2,p3,p4,p5,p6,p7) __gz_dbg_api_end__ |
| #define | gzGetUniformfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetUniformfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetUniformiv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetUniformiv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetShaderSource(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetShaderSource)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzBindBuffer(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzBindBuffer)(p1,p2) __gz_dbg_api_end__ |
| #define | gzDeleteBuffers(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDeleteBuffers)(p1,p2) __gz_dbg_api_end__ |
| #define | gzGenBuffers(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGenBuffers)(p1,p2) __gz_dbg_api_end__ |
| #define | gzIsBuffer(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzIsBuffer)(p1) __gz_dbg_api_end__ |
| #define | gzBufferData(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzBufferData)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzBufferSubData(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzBufferSubData)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzGetBufferSubData(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetBufferSubData)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzMapBuffer(p1, p2) (gzGraphicsAbstractionLayer::imp_gzMapBuffer)(p1,p2) |
| #define | gzUnmapBuffer(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzUnmapBuffer)(p1) __gz_dbg_api_end__ |
| #define | gzGetBufferParameteriv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetBufferParameteriv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetBufferPointerv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetBufferPointerv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzProgramEnvParameter4d(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramEnvParameter4d)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzProgramEnvParameter4dv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramEnvParameter4dv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzProgramEnvParameter4f(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramEnvParameter4f)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzProgramEnvParameter4fv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramEnvParameter4fv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzProgramEnvParameter4r(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramEnvParameter4r)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzProgramEnvParameter4rv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramEnvParameter4rv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzProgramLocalParameter4d(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramLocalParameter4d)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzProgramLocalParameter4dv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramLocalParameter4dv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzProgramLocalParameter4f(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramLocalParameter4f)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzProgramLocalParameter4fv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramLocalParameter4fv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzProgramLocalParameter4r(p1, p2, p3, p4, p5, p6) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramLocalParameter4r)(p1,p2,p3,p4,p5,p6) __gz_dbg_api_end__ |
| #define | gzProgramLocalParameter4rv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramLocalParameter4rv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetProgramEnvParameterdv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetProgramEnvParameterdv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetProgramEnvParameterfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetProgramEnvParameterfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetProgramLocalParameterdv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetProgramLocalParameterdv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetProgramLocalParameterfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetProgramLocalParameterfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetProgramiv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetProgramiv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetProgramString(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetProgramString)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetVertexAttribdv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetVertexAttribdv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetVertexAttribfv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetVertexAttribfv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetVertexAttribiv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetVertexAttribiv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetVertexAttribPointerv(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetVertexAttribPointerv)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzIsProgram(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzIsProgram)(p1) __gz_dbg_api_end__ |
| #define | gzStencilOpSeparate(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzStencilOpSeparate)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzStencilFuncSeparate(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzStencilFuncSeparate)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzActiveStencilFace(p1) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzActiveStencilFace)(p1) __gz_dbg_api_end__ |
| #define | gzBindAttribLocation(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzBindAttribLocation)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzGetActiveAttrib(p1, p2, p3, p4, p5, p6, p7) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetActiveAttrib)(p1,p2,p3,p4,p5,p6,p7) __gz_dbg_api_end__ |
| #define | gzGetAttribLocation(p1, p2) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzGetAttribLocation)(p1,p2) __gz_dbg_api_end__ |
| #define | gzProgramParameteri(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzProgramParameteri)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzFramebufferTexture(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFramebufferTexture)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzFramebufferTextureLayer(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFramebufferTextureLayer)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzFramebufferTextureFace(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFramebufferTextureFace)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzDrawArraysInstanced(p1, p2, p3, p4) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDrawArraysInstanced)(p1,p2,p3,p4) __gz_dbg_api_end__ |
| #define | gzDrawElementsInstanced(p1, p2, p3, p4, p5) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzDrawElementsInstanced)(p1,p2,p3,p4,p5) __gz_dbg_api_end__ |
| #define | gzMakeCurrent (gzGraphicsAbstractionLayer::imp_gzMakeCurrent) |
| #define | gzSwapBuffers(p1, p2, p3) __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzSwapBuffers)(p1,p2,p3) __gz_dbg_api_end__ |
| #define | gzFlush() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFlush)() __gz_dbg_api_end__ |
| #define | gzFinish() __gz_dbg_api_start__ (gzGraphicsAbstractionLayer::imp_gzFinish)() __gz_dbg_api_end__ |
| #define | gzCreateContext (gzGraphicsAbstractionLayer::imp_gzCreateContext) |
| #define | gzDeleteContext (gzGraphicsAbstractionLayer::imp_gzDeleteContext) |
| #define | gzCreateVisual (gzGraphicsAbstractionLayer::imp_gzCreateVisual) |
| #define | gzDeleteVisual (gzGraphicsAbstractionLayer::imp_gzDeleteVisual) |
| #define | gzCreateOffScreenBuffer (gzGraphicsAbstractionLayer::imp_gzCreateOffScreenBuffer) |
| #define | gzDeleteOffScreenBuffer (gzGraphicsAbstractionLayer::imp_gzDeleteOffScreenBuffer) |
Functions | |
| gzVoid | gzGetProjectionMatrix (gzMatrix4 &matrix) GZ_NO_THROW |
| gzVoid | gzGetModelMatrix (gzMatrix4 &matrix) GZ_NO_THROW |
| gzVoid | gzLoadMatrix (const gzMatrix4 &matrix) GZ_NO_THROW |
| Load the matrix into the graphics GAL pipeline. | |
The user can select the type of system interface he wishes to use. E.g OpenGL or DirectX
Definition in file gzGraphicsAbstractionLayer.h.
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Definition at line 517 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 519 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 516 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 518 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 522 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 503 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 877 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 684 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 669 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 690 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 679 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 797 of file gzGraphicsAbstractionLayer.h. |
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Definition at line 530 of file gzGraphicsAbstractionLayer.h. |