
#include "gzBasicTypes.h"
#include "gzGraphicsAbstractionLayer.h"
#include "gzBase.h"
Go to the source code of this file.
Classes | |
| class | gzGraphicsEngine |
Enumerations | |
| enum | gzEngineType { GZ_ENGINE_NONE = -1, GZ_ENGINE_DEBUG = 0, GZ_ENGINE_SOFTWARE = 1, GZ_ENGINE_OPENGL = 2, GZ_ENGINE_DIRECTX = 3 } |
| Graphics Engine Types. More... | |
| enum | gzEngineVendor { GZ_ENGINE_VENDOR_UNKNOWN = 0, GZ_ENGINE_VENDOR_NVIDIA = 1, GZ_ENGINE_VENDOR_ATI = 2, GZ_ENGINE_VENDOR_MATROX = 3, GZ_ENGINE_VENDOR_INTEL = 4, GZ_ENGINE_VENDOR_MESA = 5 } |
Variables | |
| const gzUByte | GZ_MAX_3D_ENGINES = 10 |
Definition in file gzGraphicsEngine.h.
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Graphics Engine Types. Initialise with gzGraphicsEngine::useEngine(xxx) before using any Gizmo3D 3D code Definition at line 38 of file gzGraphicsEngine.h. |
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Definition at line 47 of file gzGraphicsEngine.h. |
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Definition at line 57 of file gzGraphicsEngine.h. |