
#include "gzScene.h"
#include "gzContext.h"
Go to the source code of this file.
Classes | |
| class | gzIntersectorResult |
| class | gzIntersectorAction |
| class | gzIntersector |
Enumerations | |
| enum | gzIntersectQuery { GZ_INTERSECTOR_NEAREST_POINT = (1<<0), GZ_INTERSECTOR_NORMAL = (1<<1), GZ_INTERSECTOR_NODE = (1<<2), GZ_INTERSECTOR_HISTORY = (1<<3), GZ_INTERSECTOR_ABC_TRI = (1<<4), GZ_INTERSECTOR_ALL_HITS = (1<<5) } |
Functions | |
| GZ_USE_BIT_LOGIC (gzIntersectQuery) | |
| gzVoid | gzGetMouseXYIntersector (gzVec3 &startPosition, gzVec3 &direction, const gzCamera *camera, const gzLong mouse_x, const gzLong mouse_y, const gzULongXY &winSize) |
Definition in file gzIntersector.h.
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Definition at line 33 of file gzIntersector.h. |
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