
#include "gzObject.h"
#include "gzMatrix.h"
#include "gzImage.h"
Go to the source code of this file.
Definition in file gzTexture.h.
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Internal texture format. Used as a hint for GFX hw.
Definition at line 96 of file gzTexture.h. |
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The available magnification filters.
Definition at line 36 of file gzTexture.h. |
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The available minification filters.
Definition at line 43 of file gzTexture.h. |
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Specifies the available texture wrapping methods. Note that if a texture has a border of a specified texture border color is used the visibel result is influenced by both the wrapping mode and the filtering method.
Definition at line 58 of file gzTexture.h. |
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