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News
2009
17 March 2009 GizmoSDK 2.3 is released to the public community again. We are working with a number of selected companies to evolve the features of GizmoSDK. We have also been focusing on using GizmoSDK in our own product line. Here´s a screenshot from out map test application that shows large dynamic terrain with analysis features.
The new data from our company Saab Bofors Dynamics gives us the ability to show extreme detailed maps in GizmoSDK. You can also see some new features like ultra fast trees (500.000 at 60 fps) 2008 20 March 2008
GizmoSDK 2.1.1 GizmoBase has been updated with new xml features, a new bnf scriptable parser that can be used to parse generic file formats, new features for performance monitoring, improved language fixes, new templates etc... Gizmo3D has been updated with new shaders, geometry shaders has been added, particle simulations, volumetric rendering, new optimization rules for the node optimizer, video textures etc... The version 2.x is used in the next generation of Saab Training Systems AB Combat Training Centre Software.
2007 1 Jan 2007
Saab Training Systems AB has decided to develop GizmoSDK internally and not release it to public community during a period when the API will be updated.
2006 15 March 2006
GizmoSDK 1.3.20
The manager is rewritten with a new gzSpatialIterator
template that allows us to iterate over several thousand tiles
without performance loss. This allows us to scale up the database
size without performance loss as the load is constant. The gzROI
class handles multiple TerraPage databases so the entire world or
even space objects can be rendered in one scene. Test our small
sample viewer. GizmoBase now includes a new XML reader/writer with SAX and DOM interfaces. New features for cached data reading/writing. New templates etc. GizmoDistribution has a lot of new features and improvements.
SGPV (Scene Graph Property Viewer) is our new framework to edit the Gizmo3D Scene Graph. It is a GUI billboard application that allows components to register GUIs, menues, popups, Bitmaps etc. so they can be displayed in a stand alone framework. The SGPV app uses the CCT (Contents Creation Toolkit) components to display scene graph properties like hierarchy, states, shaders, textures, material etc. The CCT components can also be used within 3D Studio, Maya and even in your own stand alone Gizmo3D application to edit your scene and debug traversals, states, texture load, optimizations etc.
The Image below shows an external application being debugged using the CCT components in SGPV. Easy to find performance bottlenecks and view/edit your application scene graph data in real time.
11 February 2005
Test Tool Suite (vs6,vs7,examples)
31 January 2005
License
Server Utility
10th October 2004
New Jeep Demo |
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